ACHIEVEMENT BY COMMITMENT AND EXCELLENCE
Welcome to the
We will field multiple teams based on the availability of qualified coaches and the number of interested girls.. All coaches are volunteers and are generally not compensated for their efforts. It is a good idea for you and your child to discuss if you wish to accept a position on the team prior to having been offered a position. There are a few things to take into consideration when making your decision, such as; can this club and team meet my child's needs? Can we, daughter and parent(s), meet the time and financial requirements of the Club and team.
While the number of practices and tournaments may vary with
each team, as a parent and player you can expect practice 1-2 times per week,
2-6 hours per week. Our teams practice in the
St. Louis Metro Volleyball Club prides itself on the development of players. Our coaches are dedicated to the betterment of the player and the game of volleyball. The goal of St. Louis Metro Volleyball Club is to aid players in their pursuit to play Volleyball at the high school and college level.
As a St. Louis Metro Volleyball Club Parent(s), your obligations will be:
· Make every effort to have your daughter at all practices and games, on time
· Promote Club spirit
· Harbor good will towards the Club and the Game
· Leave the coaching to the coaches
· Each parent is responsible for supporting the Club fund-raisers
· Work the concession stand for tournaments hosted by St. Louis Metro Volleyball Club
The player's obligations are:
· To make every effort to be at practice and games, on time
· Give 100%!
· Be a team player!
· Harbor good sportsmanship!
Club fees of $275.00 are due upon commitment to St. Louis Metro Volleyball Club. An additional $150.00 is due within 30 days of commitment.. Fees cover expenses for Club fees, USAV & AAU Player Registration, USAV & AAU Team Registration, and USAV & AAU Coach Registration. A uniform fee is additional. Tournament fees are shared equally by team players. Coaches are not charged fees. All players are responsible for their own travel costs, locally and out of town. The team playing in the out of town tournament will pay for the coach's lodging. Some teams will be charged for additional coaches travel expenses. If gym rental is necessary, money will be collected from the team incurring the charge. Additional fees may be incurred based on the number of tournaments played. These additional costs may be offset by participation in club fund raising activities, which are available during the season. Players will not be allowed to participate in a tournament if fees are not paid. Fees are non-refundable.
All St. Louis Metro Volleyball coaches are Impact Certified at minimum. Other certifications and qualifications are noted below.
Thomas Applebaum:
Gary Bess: High School Coach
Betty Burke:
Chris Burke: Cap II Certification, High School Coach
Diane Fritz: Cap I Certification
Harvey Fritz: Cap II Certification
Laura Hagen:
Scott Herman: Cap I Certification
Mike Kreitler:
Carwin Lindenbusch: Cap II Certification
Sue Lindenbusch: Cap II Certification
Sharon Luna:
Joe Mancuso: Cap II Certification
Debbie Row:
Kim Sapa: Certified, Cap II Certification
Chrissy Simones:
Maureen Simones:
Mike Taylor: Cap II Certification
Krista Van De Wiele: Cap II Certification
If you have any questions or need additional information,
call
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volleyballs bouncing --><div id="dot0" style="position:
absolute; visibility: hidden; height: 20; width: 20;">
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id="dot1" style="position: absolute; height: 20; width:
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</div><script
LANGUAGE="JavaScript"><!-- hide code
//Elastic Trail script (By Philip
Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
var nDots = 7;
var Xpos = 0;
var Ypos = 0;
// fixed time step, no relation to
real time
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// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of
springs
var SPRINGK = 10;
// all the physics is bogus, just
picked stuff to
// make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right,
negative pulls left
// Positive YGRAVITY pulls down,
negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing
force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent
endless jittering
// doesn't work when sitting on
bottom since floor
// doesn't push back so acceleration
always as big
// as gravity
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var STOPACC = 0.1;
var DOTSIZE = 20;
// BOUNCE is percent of velocity
retained when // bouncing off a wall
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// always on for now, could be played
with to
// let dots fall to botton, get
thrown, etc.
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init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
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// I only know how to read the
locations of the // <LI> items in IE
//skip this for now
// setInitPositions(dots)
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dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
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seconds
// since they're hiding on the real
bullets
setTimeout("startanimate()",
1000);
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this.Y = Ypos;
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function startanimate() {
setInterval("animate()",
20);
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// This is to line up the bullets
with actual LI tags on the page
// Had to add -DOTSIZE to X and
2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
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{
// initialize dot positions to be on
top // of the bullets in the <ul>
var startloc =
document.all.tags("LI");
var i = 0;
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&& i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft -
DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop +
2*DOTSIZE;
}
// put 0th dot above 1st (it is
hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for
animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY; return true;
}
// just save mouse position for
animate() to use
function MoveHandlerIE() {
Xpos = window.event.x +
document.body.scrollLeft;
Ypos = window.event.y +
document.body.scrollTop; }
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
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document.onmousemove = MoveHandlerIE;
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function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring
for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len -
SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ )
{
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx *
RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including
gravity
var accel = new vec((spring.X +
resist.X)/MASS + XGRAVITY,
(spring.Y + resist.Y)/ MASS +
YGRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter
when nearly still
if (Math.abs(dots[i].dx) < STOPVEL
&&
Math.abs(dots[i].dy) < STOPVEL
&&
Math.abs(accel.X) < STOPACC
&&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
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height = window.innerHeight +
window.pageYOffset;
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window.pageXOffset;
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height = document.body.clientHeight +
document.body.scrollTop;
width = document.body.clientWidth +
document.body.scrollLeft;
}
// bounce off 3 walls (leave ceiling
open)
if (dots[i].Y >= height - DOTSIZE
- 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE)
{
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
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dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// end code hiding --></script><!-- This ends the code for bouncing volleyballs -->